Poznan Game Arena 2016
Poznan Game Arena is big this year. One of the nicest things, of course, are the booths ran by the devs. And it just so happens one of the booths…
Poznan Game Arena is big this year. One of the nicest things, of course, are the booths ran by the devs. And it just so happens one of the booths…
After Gamescom, we go back to full fledged polishing of Project Remedium. So many great games presented in Cologne! We are glad our tiny poster and game’s presentation was right…
While we are occupied polishing our game, we remember to show a bit of our work and what better occasion is there than the biggest gaming event in Europe? Among…
With great pleasure we would like to announce that PlayWay S.A. became our official publisher. Due to huge experience and knowledge of our partner, we now acquired new, great possibilities,…
‘Remedium’, latin: re- + medērī, to heal. Project Remedium is a first person action-shooter driven by story and desire to heal... using unconventional methods. As Nano+, a slightly modified nanobot,…
Before all the other fancy generations and sub-types of nanobots spreaded through the Patient's organism, the original bots first attempted the healing mission. Micro-surgeons and supervisors, they unfortunately failed and…
Exactly 20 years ago the last edition of the legendary polish magazine “Bajtek” was published. During “Pixel Heaven” festival its original editors decided to celebrate that anniversary by issuing a…
We are back from Pixel Heaven 2016. Retro & Indie Gaming Fest.We enjoyed it so much! Many great and wise people took a sit, listened to our project, tried it…
Nano+ once was just a nanobot, a unit among units, small, insignificant without his identical brethren and distinguished only by a serial number he no longer remembers. Known for: being…
With great pleasure we announce our cooperation with Paweł Kuryło, who will be responsible for creating the score for our game to deliver a base for the perfect mood. The…