Space Mechanic Simulator Developer Insights #1

Dear, Astronauts!

Welcome to the first official Space Mechanic Simulator Insights post. In the coming weeks, our team will be checking in here periodically to give you glimpses of what we’re making and how the game will look like.

Initially, we want to ensure that the work on the project is progressing and is going well. Thank you for your patience and forbearance. Let’s move on to the essence of today’s entry, which is what you can expect in the game itself.

The core of the game is to find broken parts and replace them with new ones. Complexity is the key word here. Machines are built with a huge number of parts so it will take a while to find the broken one.

The whole game is also quite complex, because we don’t limit ourselves space. In some tasks you will have to control the rover on the planet surface and perform necessary repairs.

For players looking for a challenge there will be a Time Attack mode where you can test your repair skills under time pressure.

We hope you’re looking forward to the premiere as much as we are. We’re almost there.

We encourage you to actively comment and share your feedback with us. Remember that all the recordings shown above are from a WIP build they don’t reflect the final version of the game.

That is it for today.
See you later!