Welcome, Space Mechanics!
It’s time for Space Mechanic Simulator Developer Insights part 10. We have some fresh new informations about the game.
Focusing on creating Time Attack mode, we wanted the mechanisms repaired by the player to be drastically different from what will happen to him in the campaign. All this so that the player wouldn’t have it that easy after passing the main missions. There’s a lot of these, and they’re different.
We tried to make each subsequent device unique in its own way and required a slightly different approach to its repair.
In addition, we want to share with you another breathtaking view for one of the missions sites.
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today.