Space Mechanic Simulator Developer Insights #64

Hello Space Mechanics!

Welcome to the next Space Mechanic Simulator Developer Insights from the last weeks are here. These have been very busy weeks. A lot got done.

In recent weeks we have been focusing very intensively on programming the logic behind the events in the newest maps. We have changed some mission objectives. We’ve updated the store’s UI a bit.

Work on the prologue is progressing, we’re doing everything we can to make sure the reception is as slick as possible and that it meets your expectations.

Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, and social networks. Remember that all the videos and screenshots shown above are from a WIP build, they don’t reflect the final version of the game.

Once again, we strongly encourage you to sign up for our upcoming Playtests and help us create the best Space Mechanic Simulator. Sign-ups are still open.

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As always, we encourage you to actively comment and share your ideas with us. Remember that all the screenshots shown above are from a WIP build, they don’t reflect the final version of the game.

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That is it for today.
See you next time!