Space Mechanic Simulator Developer Insights #76

Hello Space Mechanics!

Welcome to the next Space Mechanic Simulator Developer Insights from the last weeks are here! We are constantly working on the prologue and playtests.

Personal HUB

HUB allows you to manage your missions, resources, and inventory. In it, you will find the necessary information on your tasks, information on the amount of raw materials you have, and what items you can make from them. You will even have the ability to recycle broken parts and recover raw materials.
Besides, you will be able to check the status of your license.

Let’s talk about licenses

The license is not only an intracorporate way of demonstrating what level of ability a contract employee has, but also serves as a kind of resume for that astronaut. Its levels, however, admit the player character primarily to more complex tasks – and equipment.

Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.

Once again, we strongly encourage you to sign up for our upcoming Playtests and help us create the best Space Mechanic Simulator. Sign-ups are still open.

SIGN UP FOR PLAYTESTS

As always, we encourage you to actively comment and share your ideas with us. Remember that all the screenshots shown above are from a WIP build, they don’t reflect the final version of the game.

JOIN OUR DISCORD


Thank you for your support!
Atomic Jelly